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PAINTERLY Music – note by note! A Research Project PDF Print E-mail

Why PAINTERLY Music? The object of PAINTING music is to arrive at a deeper understanding of musical structures and thus a more intense experience of music. Ultimately, what the project wants to achieve is to translate short pieces such as the "Three Bagatelles for Bassoon and Piano" by Roland Batik or "Let it Be" by the Beatles into digital colours and shapes.
This object may be achieved in three steps:

Basic step 1 obviously involves a two-way link of previous achievements – i.e. over 3000 individual analog and digital images saved as computer files – with music (keyboard). In order to get the hang of the basics, images projected by the computer via a beamer are to be played on a customised keyboard. Conversely, a specially developed software will project the scales and chords produced by the keyboard as images, again using a beamer.

In parallel, the image-creating step 2 involves having a video team film two dancing couples each – for the two voices of the ten-minute musical piece – from several angles, i.e. "spatially", using the "greenbox technology" (see illustration below), the result of which is then integrated in the NOTE by NOTE software of step 3.

Computer step 3, finally, involves developing computer-created designs on a trial-and-error basis. They will have incorporated some requirements from the first two steps, such as BASIC and INTERVAL nuances or musical time values. A special chapter will be devoted to polyphony or the SIMULTANEOUS depiction of several instruments and voices, a problem for which the concept provides solutions.

As an interim final object, short, well-known pieces of music are to be converted into digital colour "paintings".




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